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Minions paradise review
Minions paradise review





minions paradise review

Indeed, as mentioned previously, the first phase of the game involves simple tasks and wait timers that rarely exceed 5 minutes, ensuring that the player always has something to watch over and - crucially - isn't pressured heavily to spend. Now Phil is leading the Minions to paradise While some games immediately establish a rhythm in which you leave production ticking over and check in only irregularly, Minions Paradise is smart about saving the longer build times for after it's got its hooks in.

minions paradise review minions paradise review

This means that you'll largely have to pay for your Doubloons, which come in packs ranging from 110 for $4.99 to 2,800 for $99.99.įor a long time, this isn't too much of a problem. It's also worthy of note that the game eschews the popular mechanic of allowing the player to skip the first couple of wait timers.Īdmittedly, the cost of skipping these initial wait timers - a mere 1-2 minutes in duration - is only 2 Doubloons, but it is rare that a F2P game allows the player to spend even a small amount of hard currency while it's still effectively explaining the mechanics.įurthermore, systems for which I praised Paradise Bay - hard currency appearing in chests, an achievement system that gifted gems - are absent in Minion's Paradise. The Starter Pack gets you started but not for too long Starting you out with around 20 Doubloons - Minions Paradise's hard currency - this equates to around $0.90 in real money and won't last you long. Minions Paradise does have a lot in common with Paradise Bay, and it makes for a rather interesting comparison.Ĭurrency-wise, EA's effort is notably tighter. Sometimes, that contentment alone is enough reason to spend money on things. It taps into the most primitive and exploitable part of the human brain the bit that's happy to spend hours and hours repeating the same basic actions just for another shot of that inexplicable contentment that comes from watching numbers steadily increase. However, much like King's Paradise Bay, it's can feel like a Sisyphean struggle - building new facilities only to unlock the potential for more, growing natural resources only to collect and replant ad infintum, fulfilling one minion's request only for it to be replaced with another. Minions Paradise is a casual resource-management game that's keen to alienate absolutely nobody. It's the sort of casual resource-management game that's keen to alienate absolutely nobody, from children who actually like the squeaky, yellow horrors to commuters sick of Candy Crush.Ĭharged with operating a functioning island society for a minion population that (somewhat understandably) hates you for clumsily sinking their luxury cruise liner, you're responsible for expanding the island and its facilities to the extent that more minions want to move there. Minions Paradise went down like a lead balloon when it was unveiled on stage at EA's E3 2015 conference.īut then it would, wouldn't it? Because Minions Paradise isn't for the sort of people streaming E3 conferences (although, if they gave it a chance, they might just feel it digging its hooks in). This time, we're taking a look at Minions Paradise, Illumination Entertainment and EA's official mobile game based on the inexplicably popular yellow creatures from Despicable Me. The end goal is to see whether the game makes a good enough case for us to part with our cash, or whether players are content - or engaged enough - to 'freeload'. In each instalment, we consider the incentives or pressure applied to make in-app purchases, their perceived value, the expansion offered by IAPs and the overall value of the experience. Welcome back to the In-App Purchase Inspector - our regular look at free-to-play games from the consumer's perspective.







Minions paradise review